Wednesday, 17 February 2016

Week 10 Summary!

This week was a special one week project, where myself and 4 other students will team up to create our very own Game Jam, over the next 5 days our task was to create an arcade style game with a fixed camera angle, and the theme of the game being facade.  Our team name was SHENANIGANS. NYEH!


 Brainstorming Ideas

Once we had our theme, our group sat down and decided on what type of game we where going to make, our initial idea was to create a game about a hobo who loses his dumpster house, and disguises himself as a binman to find it again.  However we came up with too many scenario's for this idea and couldn't settle of how it would get made, so the idea was scrapped.  We then decided on the theme of masks, which lead to masquerades, and then we came up with our game, we decided on having random generated masks appear on a new character so the player wouldn't feel like their looking for the same character.  Once we had created our game idea, it was time to put it into practise, I was the helper member of the team, I did the odd jobs and helped with some of the programming, but I mostly did the 2D side of things.

Facade!!!

The facade theme would be that people hide their true selves behind a mask, and our player hides behind many mask's to not let anyone find out who he really is. The style we went for was a Victorian style party that the longer you played the game the more you would progress through time, till you got to modern day ballroom parties.

While I was helping out with the 3D at uni, I focused in doing the 2D at home, I came up with the character sprites that would appear in game, I was later tasked with designing the title page, game over screen, as well as some painting's that would appear in the background, and our company logo, Nyeh! That was a lot of fun to make Georgia make as ridiculous and as dapper as possible.






Martin did all our programming and level layout, I helped where I could but he had it under control, Georgia and Matt built all the assets used in the level, such as the tables and chairs, and Tab's created the mask sprites and the house colours.





The final result looked like this:

Masque Murder!

The rules are that you're an assassin that has to take out the enemy target, which is displayed in the top corner, If you successfully kill him another target will pop up, for every target you kill you must take the mask to get point's.  Once you take the mask you then wear it to avoid suspicion, the more mask's you get the more point's you get, some mask's are bad and will cause you to lose points.  Once the time is up the game ends.
Our stats plan is below if you can understand it (I didn't draw it)






Overall it was a lot of fun to take part in a Game Jam, it's a shame we didn't win any prizes but I enjoyed it non the less, Matt's voices got a lot of laughs, and I would defiantly like to take part in another one later in the future.

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