Thursday, 18 February 2016

BA2a Evaluation!

BA2a has been the longest project I’ve ever been on, now where at the end, and I have so much to take away with me. I was able to make an actual working game with combat systems and all sorts of ways of making simple games compared to where I was at the beginning when I figured out how to add an asset into the game and cause it to set on fire. The project was able to push me to new heights in terms of work amount and drawing ability, I am able to draw images a lot faster than I was last year.

Most of my research it mainly came from basic google image research, and then further research into that chosen subject. With blueprints I would spend hours researching and watching tutorials on how to get the right code for the blueprint to work. I first learnt we would be using Unreal over the summer, at first I was overwhelmed by the amount the program had to offer this was completely different to when I first started using Maya last year. However we practise comes skill, and through a lot of practise I was able to get a good understanding of how blueprints work, but I still had trouble with them and was always asking for support whenever I could get it.

The specialism part of the project was also a lot of fun, I was given the chance to choose what type of 2D work I wanted to do, and what I will hopefully head towards as a full time career option. The specialism also opened me up to some new types of art styles out there that I hadn’t considered before, some were easy, some were quite challenging, but I have gained experience points from it and hope to level up to a professional level sooner rather than later. One of the great things about this project was that I got to use the new media labs, which had faster computers and able to run software a lot faster than other in the other media labs, this helped out a lot when rendering and painting in Photoshop. However like with my last project, at the beginning of the project I updated my blog regularly, but then get caught up the workflow and ignore the blog, as a result leaving the blog till late to update and regretting it.
When I summarise this project I feel was my toughest, and that strength forced me to push myself beyond my full potential to unlock new found strength. I know that I can get a higher grade than in my previous year because I sure I’ve put in the hours to get the grade I was aiming for. This second year of university has been the longest and most challenging part of the journey, but I know the road’s only going to get tougher and the project’s will become more challenging as I head into the last part of year 2 of the Games Art Course.

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