These various little blueprints show what happens to the health and stamina stats when they are affected, either by damage or the jumping ability.
Advanced Health loss blueprint that causes the game to end if the player is destroyed.
Pitch Doc Iterations:
While I mainly focused on getting successful mechanics for my game done, I started on drawing iterations for my various robot characters.
I decided to have a Light, Average & Heavy class to choose from the complete the game:
For my light characters I decided to focus more on speed rather than power, I imagined these designs as being more like ninja's or assassins. One design I imagined him being more like a grim reaper, but in the end I choose to stick with the assassins concept.
This character design is intended for players with average stats, who prefer to take the game at their own pace, I need to think about a colour scheme for these characters, I looked at various different robots from movies and games (I Robot).
With the Heavy characters, I imagined a terminator, or guardian look for the initial designs, I also looked at Baymax from big hero 6. After borrowing at art book of the movie, I was able to use those references to come up with a couple of designs that suited the type of robot I was looking for. (Also adding in my crotch cannon idea to one iteration).




