The project is called ‘Interactivity’. This project will teach me how to use Unreal Engine 4, a software I've never used before, For the project we have to design and create a prototype for a game using Unreal 4's 'Blueprint' mechanics that will be judged on how it looks, sounds, if it's fun and engaging to play with. We have to create a 10 page pitch project that shows examples of our game designs; including imagery, diagrams and theming. The prototype which we create using Unreal Engine 4, has to have polished game play and include representative art work.
The theme of the prototype is: Flow.
By the end of this project I will have:
1. Learned the basics of Unreal Engine 4
2. Created indicative assets/ artwork for use within the protoype.
3. Explored Interactivity through research, playtesting and iteration.
4. Presented my final game concept in a 10 page pitch doc and playable prototype.
The theme of the prototype is: Flow.
By the end of this project I will have:
1. Learned the basics of Unreal Engine 4
2. Created indicative assets/ artwork for use within the protoype.
3. Explored Interactivity through research, playtesting and iteration.
4. Presented my final game concept in a 10 page pitch doc and playable prototype.
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